Every run earns XP, and XP raises your account level. Each level works one more piece into your badge. Every ten levels the badge itself changes: new metal, then a gear, blades, laurels, wings, a crown and a halo, until level 100 makes you an Aim God.
A graphite hex plate inside a scope frame, with a light sweep across it.
UnlockedA graphite hex plate inside a scope frame, with a light sweep across it.
Where everyone starts.
Copper, a second frame, and a gear turning behind the plate.
Reached at 5,400 XP.
Steel. The hex becomes a shield over two crossed blades.
Reached at 22,800 XP.
Jade, and a laurel grows around the shield.
Reached at 52,200 XP.
Cobalt, crested with three blades.
Reached at 93,600 XP.
Crimson. The plate is cut like a gem and takes wings that beat.
Reached at 147,000 XP.
Violet, with a fourth feather and wider wings.
Reached at 212,400 XP.
Gold. A crown, an outer bevel and a gilded number.
Reached at 289,800 XP.
Prismatic metal, a jewelled crown that glints, and a comet on an orbit.
Reached at 379,200 XP.
Celestial. A pulsing halo, a sunburst and the widest wings.
Reached at 480,600 XP.
A star plate, two pairs of wings, a turning sun and a ring of one hundred lines. It takes 594,000 XP, and nothing on the site can buy any of it.
By playing. Every finished run pays XP, more for harder difficulty, a strong run, a rank-up, a personal best and a daily streak. A run never pays less than 15 XP.
No. Level measures how much you have trained. Rank (Iron to Radiant, per drill) measures how good your aim is against a real skill bar, and only moves when your aim does. Your profile shows both: the rank emblem next to your name, the level badge under your avatar. Every rank and badge is on the ranks page.
No. XP is written only when a run is submitted. Pro changes how your profile looks; it never adds XP, levels, ranks or badges.
Under your avatar on your profile card, on the home page and on your public page. Sign in and your level follows you to any device.