Every drill ranks your aim from Iron to Radiant against a real skill bar, fitted on 73,746 runs from real players. Your rank only moves when your aim does, and every rank you earn changes the emblem by your name.
A winged sun. Great gold-and-white wings, a halo, a spire through the heart, rays and shockwaves.
Nine ranks, each with its own emblem. The bars were set so regular players (5+ runs on a drill) spread across them like a competitive ranked ladder. Radiant sits 5% above the best player measured when the bars were set.
A winged sun. Great gold-and-white wings, a halo, a spire through the heart, rays and shockwaves.
A crowned shield on bigger wings, a turning rune ring, embers and a heartbeat.
A crystal on beating wings, sparks rising off it.
A brilliant cut. Every facet catches the light, with shards in orbit.
Crossed blades behind the gem and a light racing round its ring.
The plate becomes a cut gem in a gold frame, with fins and glints.
Three chevrons, side spikes and a steady glow.
Two chevrons, every rivet set and a faint glow.
A riveted plate with one chevron. Everyone starts somewhere.
The score a run needs to hold each rank, drill by drill. Beat it and your rating climbs toward the next one. Every drill except Track is the same drill at every rank: only the bar rises.
| Drill | Acc. floor | Bronze | Silver | Gold | Platinum | Diamond | Ascendant | Immortal | Radiant |
|---|---|---|---|---|---|---|---|---|---|
| Flickpoints / min | 65% | 6,030 | 7,270 | 8,200 | 9,100 | 9,960 | 10,830 | 12,180 | 14,690 |
| Micro Adjustpoints / min | 65% | 4,840 | 5,950 | 6,910 | 7,920 | 8,950 | 10,020 | 11,580 | 13,180 |
| Tracktime on target | – | 39.3% | 39.0% | 38.0% | 35.8% | 33.7% | 30.1% | 26.1% | 21.6% |
| Reflexshotavg reaction | 60% | 804 ms | 680 ms | 603 ms | 544 ms | 501 ms | 470 ms | 445 ms | 387 ms |
| Headshotpoints / min | 65% | 4,780 | 5,910 | 6,830 | 7,740 | 8,600 | 9,410 | 10,430 | 12,000 |
| Multishotpoints / min | 55% | 4,820 | 5,850 | 6,540 | 7,140 | 7,640 | 8,090 | 8,700 | 10,460 |
| Motion Spdpoints / min | 65% | 6,300 | 7,420 | 8,330 | 9,250 | 10,160 | 11,080 | 12,430 | 13,730 |
| Motion Prcpoints / min | 40% | 3,730 | 4,590 | 5,510 | 6,570 | 7,640 | 8,580 | 9,340 | 10,090 |
Click drills score points per minute: +100 a hit, minus that drill's own miss cost. Reflexshot is your average reaction, lower is better. Track is the share of time on target on that rank's own orb, which shrinks and speeds up as you climb. Below the accuracy floor a run cannot raise your rating. Iron is anything under the Bronze bar.
Flick, micro, tracking, reaction and the rest each rank you on their own. Your card shows your best one by your name.
Each run is read against the bar for the rating you played at. Grinding, streaks and XP never lift a rank.
Your current rating moves run to run. The peak, the best rating a run ever earned, never drops, and it is what profiles show.
Ranks, emblems, frames and badges come only from submitted runs. Pro changes how a profile looks, never what it has earned.
Badges sit under your name on your profile, rarest first, and only the highest step of each family shows. The same badge on several drills shows once with a count. Hover one on any profile to see how many players have it.
Reach Immortal or Radiant on a drill and that drill's emblem joins your badges.
Reach the account level. Every run pays XP, so this one is pure grind and shows it.
Train on that many days in a row. Miss a day and the flame goes out.
Finish that many drills, any drill, any length.
Place on a drill's all-time board. The board must be at least five times the placement (20 players minimum), so a top 10 of 12 earns nothing.
Hold that peak rank or better on every one of the 8 drills at once. Immortal and Full Radiant replace the single-drill badges they cover.
Numbered, for players who back the project with Pro before it closes. It says nothing about aim and never sits in for a rank.
Every rank has its own frame round your avatar, built from that rank's emblem. Your profile wears the frame of your peak rank.
Play the drill. Every run is compared with the bar for the rating you played at. Beat it and your rating climbs; fall short and it slips a little. Only the score moves it, so a rank you hold is a rank your aim earned.
Yes. Flick, micro, tracking, reaction and the rest are ranked separately, so you can be Radiant in flick and Gold in tracking. Your profile shows your best peak next to your name and every drill below.
The names and colours come from the Valorant ladder because players already know what they mean. The bars were fitted on real runs so regular players spread across them like a ranked ladder. It is not your in-game rank.
Each drill has an accuracy floor. A run under it cannot raise your rating, however fast it was, so spraying never climbs. The floors are in the table above.
Your current rating can, after weak runs. Your peak, the best rating a run ever earned, never goes down. Profiles, emblems and badges show the peak.
No. Ranks, emblems, frames and badges come only from submitted runs. Pro changes how your profile looks; it never adds rank, XP or a badge. The Founder heart says you back the project and says nothing about aim.
Levels count effort: every run pays XP. Ranks count skill. Your card shows both, the rank emblem by your name and the level badge under your avatar.
Account levels and their badges are on the level badges page. Every drill's full rules are on its own page under drills.